Like the Universal Carrier in Coh2, it has a flamethrower upgrade, but also an AT Rifle upgrade, both of which require further teching. It would start with double machine guns and probably constitute one of the most beefy early game harassment vehicles in the game, think upgraded Universal carrier from Coh2. Another unit in T0 is your early harassment vehicle, in the form of the Carro Veloce 元/35, it requires any other tier to be constructed however. The aim is to have a strong Italian early and mid game, with the faction being relatively weak in the lategame. To facilitate this kind of flexibility, T0 has your engineer unit, your mainline infantry and your main suppression platform out of the box. The design is basically a triple split opening, allowing you to go either T1 or T2 or T3. I will comment on what my thoughts on an Italian faction are at the end but first, let's discuss this design. However, unlike in that thread, which focuses on a faction based on the RSI, I've opted to go down the route of the Regio Esercito. I've said in some of my other threads that I felt like creating an Italian faction would be a poor decision on Relic's part.however, while I still feel there's some truth to that, it doesn't stop me from posting ideas of what it would look like if they did do this:įirst off, a big thank you to LordRommel's enormous thread, as that definitely gave me some inspiration when creating this faction.
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